The goal of this project was to develop a game used in the PUCRS 2016 Games Concert, where the orchestra has performed a number of game themes. The aim of the game was to swing a virtual baton on the screen, hitting jumping objects. The conductor's baton was fitted with a Polhemus Fastrak 3D magnetic tracker, in order to realistically provide the virtual baton movements. Additionally, the computer microphone was used to capture the orchestra music in real time, generating the jumping objects according to the music beats.
Team: Marcelo Cohen, Márcio Sarroglia Pinho, Henri Dias Éder, Leonardo Pavanatto Soares, Rafael Machado Rios.